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How it Works?


Category

There are 6 categories of Wearable Items:

  • Hair
  • Eyewear
  • Outfit
  • Offhand
  • Footwear
  • Background

Fundamentally, any wearable item can be applied to any Body Shape with exception, which will be explained below.

Exception

Each Outfit carries its body shape, which affects which Footwear the character can wear. For example, A "Body Type 1" outfit can not be worn with "Body Type 2" Footwear, even though the Base Kemi has a "Body Type 2" shape.

Minting Mechanism

The minting process involves exchanging a Catgirl NFT for a Wearable. The Nya Score of the Catgirl NFT determines the success rate of minting a Base Kemi.

For example, a Catgirl NFT with a Nya score 50 translates to a 50% success rate.

A small fee is required to mint a Base Kemi, which is used to cover the infrastructure and development cost of the ecosystem.

Exchange Requirements

There are 2 types of Wearable Items:

  • Items that require an equivalent rarity of a Catgirl NFT: These items require you to exchange a similar rarity Catgirl NFT to mint.
    • For example, a Rare Catgirl NFT can be exchanged for a Rare Wearable Item.
  • Items that require a specific Catgirl NFT: You must exchange a specific Catgirl NFT to mint.
    • For example, a Mittsy Season 1 Catgirl NFT can be exchanged for a Wearable Item.

Limited Asset Supply

Each Wearable are characterized by a finite supply, adding scarcity and value to each item. Once the maximum supply is reached, that item is no longer mintable.

RaritySupply
Common250
Rare100
Epic50
Legendary10
Paw-some1

Supported Network

To ensure accurate supply control, Wearable Items can only be minted on the BASE network. However, once minted, the owner can transfer them to any supported network.